

This is set to be remedied in Ghost of Tsushima: Director’s Cut, however, as the PS5 version of the game will receive Japanese lip-syncing. While this helped make the experience feel more authentic, problems arose as the game was initially made in English, and the lip-syncing felt off because of that. When Ghost of Tsushima launched, a number of players chose to play the game with Japanese dubbing.
#GHOST OF TSUSHIMA PS5 FULL#
The PS5 version will also be able to run at 4K, 60 FPS as expected, making full use of the PlayStation 5’s hardware. Of course, Ghost of Tsushima notoriously nerfed its load times to allow players to read tip screens, so it will be interesting to see what this will look like on PS5. This will entitle you to all the new content.
#GHOST OF TSUSHIMA PS5 UPGRADE#
For starters, the PS5 will make use of its SSD, allowing for drastically faster load times in Ghost of Tsushima. If you already own Ghost of Tsushima on PS4, you can upgrade directly to the PS5 version of the director's cut for 29.99. The inclusion of Haptic feedback in Ghost of Tsushima could suggest a new control scheme is on the way, as it’s hard to imagine it would be of much currently.Īs was expected, and widely requested by fans, Ghost of Tsushima: Director’s Cut will bring with it some significant performance advantages for the PS5. Adaptive triggers are also made use of in Ratchet and Clank, with pulling the trigger all the way producing a different attack to only pulling it halfway. In Ratchet and Clank, haptic feedback is also used to indicate when the player should attack an enemy, which could prove useful in Ghost of Tsushima. These vibrations are linked to each corresponding leg, so as Ratchet plants his left leg, a vibration will be emitted on the left side of the controller and vice versa. Most notably, in Ratchet and Clank: Rift Apart, as Ratchet walks, his footsteps are synced up to the controller which gives off ever so slight vibrations on each side of the controller.

For the PS5, Rift Apart was one of the first console exclusive titles, and as such, it made good use of some of the PlayStation 5’s best features. Examples of how haptic feedback can be used to enhance the game experience can be seen through Ratchet and Clank: Rift Apart. In Ghost of Tsushima: Director’s Cut, the PS5 Controller will have DualSense haptic feedback and trigger resistance to make the combat feel weightier and the exploration of the in-game world feel more immersive.
